Secret Six Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH 5
Grandmaster of the Six Samurai
  • ATK:

  • 2100

  • DEF:

  • 800


You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.

Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
Legendary Six Samurai - Kageki
WIND 3
Legendary Six Samurai - Kageki
  • ATK:

  • 200

  • DEF:

  • 2000


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH 4
Legendary Six Samurai - Kizan
  • ATK:

  • 1800

  • DEF:

  • 500


If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.

Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
Anarchist Monk of the Six Samurai
DARK 3
Anarchist Monk of the Six Samurai
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Six Samurai" monster other than "Anarchist Monk of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Anarchist Monk of the Six Samurai" once per turn this way. You can only use each of the following effects of "Anarchist Monk of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Samurai" Quick-Play Spell from your Deck to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● The Levels of all monsters your opponent controls are reduced by 1.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
Tactical Trainer of the Six Samurai
EARTH 2
Tactical Trainer of the Six Samurai
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "Six Samurai" monster other than "Tactical Trainer of the Six Samurai", you can Special Summon this card (from your hand). You can only Special Summon "Tactical Trainer of the Six Samurai" once per turn this way. You can only use each of the following effects of "Tactical Trainer of the Six Samurai" once per turn. If this card is sent from the field to the GY: You can add 1 "Six Strike" card from your Deck or GY to your hand. A "Six Samurai" monster that was Synchro Summoned using this card gains this effect. ● Monsters your opponent controls lose 500 ATK.

Asceticism of the Six Samurai
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Spell Quick
Asceticism of the Six Samurai

    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Gateway of the Six
      Gateway of the Six
      Gateway of the Six
      Spell Continuous
      Gateway of the Six

        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

        Harpie's Feather Duster
        Harpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Shien's Smoke Signal
            Shien's Smoke Signal
            Shien's Smoke Signal
            Spell Normal
            Shien's Smoke Signal

              Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

              Six Strike - Double Assault
              Six Strike - Double Assault
              Six Strike - Double Assault
              Spell Quick
              Six Strike - Double Assault

                Apply 1 of these effects, or if you control 2 or more "Six Samurai" monsters, you can apply both effects in sequence. ● Special Summon 1 "Six Samurai" monster with 2000 or less ATK from your hand or GY. ● Change 1 monster your opponent controls with 2000 or less ATK to face-down Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Six Samurai" monster in your GY; add it to your hand. You can only use 1 "Six Strike - Double Assault" effect per turn, and only once that turn.

                Infinite Impermanence
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  Extra Deck

                  I:P Masquerena
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                  S:P Little Knight
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  Legendary Lord Six Samurai - Enishi
                  Legendary Lord Six Samurai - Enishi
                  Legendary Lord Six Samurai - Enishi
                  LIGHT 6
                  Legendary Lord Six Samurai - Enishi
                  • ATK:

                  • 1700

                  • DEF:

                  • 1200


                  1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.

                  Legendary Lord Six Samurai - Kizan
                  Legendary Lord Six Samurai - Kizan
                  Legendary Lord Six Samurai - Kizan
                  EARTH 6
                  Legendary Lord Six Samurai - Kizan
                  • ATK:

                  • 1800

                  • DEF:

                  • 800


                  1 Tuner + 1+ non-Tuner monsters "Six Samurai" monsters you control gain 600 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Kizan" once per turn. During your opponent's Main Phase (Quick Effect): You can banish 1 "Six Strike" card from your GY, then target 1 card on the field; destroy it. If you control 2 or more "Six Samurai" monsters: You can Special Summon this card from the GY.

                  Legendary Lord Six Samurai - Shi En
                  Legendary Lord Six Samurai - Shi En
                  Legendary Lord Six Samurai - Shi En
                  DARK 6
                  Legendary Lord Six Samurai - Shi En
                  • ATK:

                  • 2500

                  • DEF:

                  • 1900


                  1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

                  Legendary Six Samurai - Shi En
                  Legendary Six Samurai - Shi En
                  Legendary Six Samurai - Shi En
                  DARK 5
                  Legendary Six Samurai - Shi En
                  • ATK:

                  • 2500

                  • DEF:

                  • 1400


                  1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

                  Main: 55 Extra: 15

                  2 cardD.D. Crow 2 cardD.D. Crow
                  D.D. Crow
                  DARK 1
                  D.D. Crow
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                  1 cardElder of the Six Samurai 1 cardElder of the Six Samurai
                  Elder of the Six Samurai
                  EARTH 3
                  Elder of the Six Samurai
                  • ATK:

                  • 400

                  • DEF:

                  • 0


                  If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand).


                  1 cardGrandmaster of the Six Samurai 1 cardGrandmaster of the Six Samurai
                  Grandmaster of the Six Samurai
                  EARTH 5
                  Grandmaster of the Six Samurai
                  • ATK:

                  • 2100

                  • DEF:

                  • 800


                  You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.


                  1 cardHand of the Six Samurai 1 cardHand of the Six Samurai
                  Hand of the Six Samurai
                  FIRE 3
                  Hand of the Six Samurai
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  If you control another "Six Samurai" monster: You can Tribute 1 "Six Samurai" monster, then target 1 monster on the field; destroy that target.


                  1 cardLegendary Six Samurai - Enishi 1 cardLegendary Six Samurai - Enishi
                  Legendary Six Samurai - Enishi
                  LIGHT 4
                  Legendary Six Samurai - Enishi
                  • ATK:

                  • 1700

                  • DEF:

                  • 700


                  Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.


                  2 cardLegendary Six Samurai - Kageki 2 cardLegendary Six Samurai - Kageki
                  Legendary Six Samurai - Kageki
                  WIND 3
                  Legendary Six Samurai - Kageki
                  • ATK:

                  • 200

                  • DEF:

                  • 2000


                  When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Six Samurai" monster from your hand. While you control a "Six Samurai" monster with a different name, this card gains 1500 ATK.


                  3 cardLegendary Six Samurai - Kizan
                  3 cardLegendary Six Samurai - Kizan
                  Legendary Six Samurai - Kizan
                  EARTH 4
                  Legendary Six Samurai - Kizan
                  • ATK:

                  • 1800

                  • DEF:

                  • 500


                  If you control a "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other "Six Samurai" monsters, this card gains 300 ATK and DEF.


                  1 cardNeo-Spacian Grand Mole 1 cardNeo-Spacian Grand Mole
                  Neo-Spacian Grand Mole
                  EARTH 3
                  Neo-Spacian Grand Mole
                  • ATK:

                  • 900

                  • DEF:

                  • 300


                  At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                  1 cardThe Six Samurai - Kamon 1 cardThe Six Samurai - Kamon
                  The Six Samurai - Kamon
                  FIRE 3
                  The Six Samurai - Kamon
                  • ATK:

                  • 1500

                  • DEF:

                  • 1000


                  Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                  1 cardThe Six Samurai - Yaichi 1 cardThe Six Samurai - Yaichi
                  The Six Samurai - Yaichi
                  WATER 3
                  The Six Samurai - Yaichi
                  • ATK:

                  • 1300

                  • DEF:

                  • 800


                  Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                  1 cardThe Six Samurai - Zanji 1 cardThe Six Samurai - Zanji
                  The Six Samurai - Zanji
                  LIGHT 4
                  The Six Samurai - Zanji
                  • ATK:

                  • 1800

                  • DEF:

                  • 1300


                  At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.


                  3 cardKagemusha of the Six Samurai 3 cardKagemusha of the Six Samurai
                  Kagemusha of the Six Samurai
                  EARTH 2
                  Kagemusha of the Six Samurai
                  • ATK:

                  • 400

                  • DEF:

                  • 1800


                  During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.


                  3 cardAsceticism of the Six Samurai 3 cardAsceticism of the Six Samurai
                  Asceticism of the Six Samurai
                  Spell Quick
                  Asceticism of the Six Samurai

                    Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.


                    1 cardBook of Moon 1 cardBook of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      1 cardDark Hole
                      1 cardDark Hole
                      Dark Hole
                      Spell Normal
                      Dark Hole

                        Destroy all monsters on the field.


                        1 cardForbidden Chalice 1 cardForbidden Chalice
                        Forbidden Chalice
                        Spell Quick
                        Forbidden Chalice

                          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                          1 cardGateway of the Six
                          1 cardGateway of the Six
                          Gateway of the Six
                          Spell Continuous
                          Gateway of the Six

                            Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ● 2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ● 4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ● 6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.


                            1 cardGiant Trunade
                            1 cardGiant Trunade
                            Giant Trunade
                            Spell Normal
                            Giant Trunade

                              Return all Spell and Trap Cards on the field to the hand.


                              1 cardMind Control
                              1 cardMind Control
                              Mind Control
                              Spell Normal
                              Mind Control

                                Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                2 cardMystical Space Typhoon
                                2 cardMystical Space Typhoon
                                Mystical Space Typhoon
                                Spell Quick
                                Mystical Space Typhoon

                                  Target 1 Spell/Trap on the field; destroy that target.


                                  1 cardReinforcement of the Army
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    3 cardShien's Smoke Signal 3 cardShien's Smoke Signal
                                    Shien's Smoke Signal
                                    Spell Normal
                                    Shien's Smoke Signal

                                      Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.


                                      3 cardSix Samurai United 3 cardSix Samurai United
                                      Six Samurai United
                                      Spell Continuous
                                      Six Samurai United

                                        Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.


                                        2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                        Bottomless Trap Hole
                                        Trap Normal
                                        Bottomless Trap Hole

                                          When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                          2 cardCompulsory Evacuation Device 2 cardCompulsory Evacuation Device
                                          Compulsory Evacuation Device
                                          Trap Normal
                                          Compulsory Evacuation Device

                                            Target 1 monster on the field; return that target to the hand.


                                            3 cardDouble-Edged Sword Technique 3 cardDouble-Edged Sword Technique
                                            Double-Edged Sword Technique
                                            Trap Normal
                                            Double-Edged Sword Technique

                                              Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.


                                              2 cardDust Tornado 2 cardDust Tornado
                                              Dust Tornado
                                              Trap Normal
                                              Dust Tornado

                                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                1 cardMirror Force
                                                1 cardMirror Force
                                                Mirror Force
                                                Trap Normal
                                                Mirror Force

                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                  1 cardMusakani Magatama 1 cardMusakani Magatama
                                                  Musakani Magatama
                                                  Trap Counter
                                                  Musakani Magatama

                                                    When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it.


                                                    3 cardRivalry of Warlords
                                                    3 cardRivalry of Warlords
                                                    Rivalry of Warlords
                                                    Trap Continuous
                                                    Rivalry of Warlords

                                                      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                      1 cardRoyal Oppression
                                                      1 cardRoyal Oppression
                                                      Royal Oppression
                                                      Trap Continuous
                                                      Royal Oppression

                                                        Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.


                                                        1 cardSolemn Judgment
                                                        1 cardSolemn Judgment
                                                        Solemn Judgment
                                                        Trap Counter
                                                        Solemn Judgment

                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          2 cardSolemn Warning 2 cardSolemn Warning
                                                          Solemn Warning
                                                          Trap Counter
                                                          Solemn Warning

                                                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                            Tag(s):

                                                            1 cardTorrential Tribute
                                                            1 cardTorrential Tribute
                                                            Torrential Tribute
                                                            Trap Normal
                                                            Torrential Tribute

                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                              1 cardAlly of Justice Catastor 1 cardAlly of Justice Catastor
                                                              Ally of Justice Catastor
                                                              DARK 5
                                                              Ally of Justice Catastor
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1200


                                                              1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                                              1 cardBlack Rose Dragon 1 cardBlack Rose Dragon
                                                              Black Rose Dragon
                                                              FIRE 7
                                                              Black Rose Dragon
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                              1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                              Brionac, Dragon of the Ice Barrier
                                                              WATER 6
                                                              Brionac, Dragon of the Ice Barrier
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1400


                                                              1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                              1 cardGaia Knight, the Force of Earth 1 cardGaia Knight, the Force of Earth
                                                              Gaia Knight, the Force of Earth
                                                              EARTH 6
                                                              Gaia Knight, the Force of Earth
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 800


                                                              1 Tuner + 1 or more non-Tuner monsters


                                                              2 cardLegendary Six Samurai - Shi En 2 cardLegendary Six Samurai - Shi En
                                                              Legendary Six Samurai - Shi En
                                                              DARK 5
                                                              Legendary Six Samurai - Shi En
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1400


                                                              1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.


                                                              1 cardNaturia Barkion 1 cardNaturia Barkion
                                                              Naturia Barkion
                                                              EARTH 6
                                                              Naturia Barkion
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 1800


                                                              1 EARTH Tuner + 1 or more non-Tuner EARTH monsters During either player's turn, when a Trap Card is activated: You can banish 2 cards from your Graveyard; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                              1 cardNaturia Beast 1 cardNaturia Beast
                                                              Naturia Beast
                                                              EARTH 5
                                                              Naturia Beast
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1700


                                                              1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                              1 cardScrap Dragon 1 cardScrap Dragon
                                                              Scrap Dragon
                                                              EARTH 8
                                                              Scrap Dragon
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.


                                                              1 cardTrishula, Dragon of the Ice Barrier 1 cardTrishula, Dragon of the Ice Barrier
                                                              Trishula, Dragon of the Ice Barrier
                                                              WATER 9
                                                              Trishula, Dragon of the Ice Barrier
                                                              • ATK:

                                                              • 2700

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                              1 cardGem-Knight Pearl 1 cardGem-Knight Pearl
                                                              Gem-Knight Pearl
                                                              EARTH
                                                              Gem-Knight Pearl
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 1900


                                                              2 Level 4 monsters


                                                              1 cardNumber 16: Shock Master
                                                              1 cardNumber 16: Shock Master
                                                              Number 16: Shock Master
                                                              LIGHT
                                                              Number 16: Shock Master
                                                              • ATK:

                                                              • 2300

                                                              • DEF:

                                                              • 1600


                                                              3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.


                                                              1 cardNumber 17: Leviathan Dragon 1 cardNumber 17: Leviathan Dragon
                                                              Number 17: Leviathan Dragon
                                                              WATER
                                                              Number 17: Leviathan Dragon
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 0


                                                              2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                                                              1 cardNumber 30: Acid Golem of Destruction 1 cardNumber 30: Acid Golem of Destruction
                                                              Number 30: Acid Golem of Destruction
                                                              WATER
                                                              Number 30: Acid Golem of Destruction
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 3 monsters During your Standby Phase: Detach 1 Xyz Material from this card or take 2000 damage. You cannot Special Summon any monsters. While this card has no Xyz Materials, it cannot attack.


                                                              1 cardNumber 39: Utopia 1 cardNumber 39: Utopia
                                                              Number 39: Utopia
                                                              LIGHT
                                                              Number 39: Utopia
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                              ocg
                                                              Secret Six Samurai
                                                              5







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